Monday, 25 January 2016

baking and preparing for Ddo

Next I started my baking process with my high and poly models finished this was process had done before and knew well so it was a quick process except for the waiting time, to see this process look at the earlier post to see the process, for this entry it will just be looking at my results



As you can see from my normal map it came out really well due to my topology and Uving, the only thing that was added by me in the bake was the bolts which I hand added in Photoshop to shorten my production time, I made the decision not to use No because my bake came out well and I didnt need anything more from my normal although I am aware of the Ndo creation process.



So I had the mesh and normal map the only thing I needed now was the Colour Id map and then it was ready for Ddo to get the colour id map started by couriering different section of my ma on the high poly mesh and once this was done I then re baked but this time using the same settings I selected diffuse map instead of normal and baked it out this gave me all the things required to make a diffuse, specular and gloss map in Ddo. 

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