Monday, 25 January 2016

importing into Ue4 & Summary

Once all my maps were created I had only one step left and that was to import into UE4 luckly this Is a process im used to there was only one key difference in this export and that was that I first needed to make a material in maya with all my maps first and so to do this I tarted with a blinn shade
r because this shader contains reflection which is needed for my specular and gloss maps to function once this was done I simply followed the steps that are always done when exporting to UDK (see Unit 9 Blog for details) with just one change, when the box comes up for the export I had to select embedded media to be on so that the material I had created would export with the mesh into UE4 once this was complete I then opened up the default driving project and Imported my mesh with the material into the map and then placed it into the landscape.



Summary



With this completed I had finished the Unit 69, looking back on what I produced I think that I followed the process well and came up with a good finished result, one target I had set myself at the beginning of this unit was too work on my Uving and UV layouts and I think I met this target well because without this one key section the whole asset wouldn't of came out the way it did. The one thing I would change when doing this again would be to create more details in the modelling side and then maybe do a wider array of colours on my colour id ma so that I can change the materials on even the most intricate of details but overall im very happy with how this unit turned out and im looking forward to doing more in the future with new skills iv learnt.

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