Monday, 25 January 2016

Topology and Uving

When It came to creating better topology on my asset I copied it in Maya and then used the conventions for baking that had already learned to add control lines and extra edges using a mix of the multi cut tool and the edge loop tool I did this so that I when I do the bake it will come out much cleaner and will require less editing once it was done.

Once the high poly was completed I added panels in places and some bolts but I wanted a lot of bolts on the normal map but I took them off and decide that I would add them onto my normal map using Photoshop because it would be a lot easier and would save a lot more tie which is very important due to the constraints.

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