Monday, 25 January 2016

Texturing with Ddo

To begin my Ddo process I first opened the plug-in up has gave me a box to start adding in items for it to make the material from soi added in my mesh which was exported Obj which is required for Ddo to see it. I then added my normal map and colour id map and then selected y preset load out for the material to be created with for my mesh I selected the rusted metal one and then hit bake, this automatically created a material for me in which I edited using the colour id map by selecting different sections of my mesh and applying different textures this gave the overall fell of the water tower I was going for and then once was done I selected the option to produce the normal diffuse, specular and gloss maps from Ddo.






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