Sunday, 24 January 2016

Introduction

In this Unit we will continue the process started in Unit 9 with the creation of a 3d game asset from start to finish this section will involve returning to the model created and learning the bake processes and applying them to our asset aswell as texturing it correctly and importing it into UE4.

This is my low poly model from my last unit which I will be using as the low poly for this Unit.


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