Sunday, 24 January 2016

UV'ing Process

To start this process I started by selecting areas of my model and using the projection tools to start getting some UV's the main one used was cylindrical mapping projection due t the general shape of my model being a water tower and after this would be planar projections for the flat areas that the UV's must be viewed from the top or bottom, I then used the tools provided within Maya's texture editor to flip, scale and place my UVs within my 0 to 1 texture space, making sure the UV's were facing the right way and sized adequately in accordance with the level of detail required.


I think I have done a goo job on my UV's and seeing as it was one of my goals to try and get better at UV'ing I think I have succeeded in that goal, of course there is room for improvement but im happy to have got it to this level given the time constraints.

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